Epic (!) Ray Tracing Journey – Part 3
In the first two parts, we were able to send rays and make simple diffuse and specular shaders. (It was not always working correctly, but it was mostly correct) In…
In the first two parts, we were able to send rays and make simple diffuse and specular shaders. (It was not always working correctly, but it was mostly correct) In…
The ray tracer we developed under normal conditions should be given in the image below. (You can see part 1 here) In other words, it has to read from the…
If you're totally new to the Ray Trace concept and if you have limited time and also If you wanted to build Ray Tracer with C#, well my friend I…